Advances in Gamification and Peer-Based Learning for Promoting Equity in Secondary and Tertiary Education Systems
Abstract
This paper examines the role of gamification and peer-based learning in promoting equity within secondary and tertiary education systems. The paper begins by highlighting the challenges of equity in education, particularly for marginalized and underrepresented groups, and introduces gamification and peer-based learning as potential solutions. It outlines various techniques used in educational gamification, including badges, leaderboards, and rewards, and discusses how these methods improve student engagement, motivation, and learning outcomes. Furthermore, the paper explores different models of peer-based learning, such as peer tutoring, collaborative learning, and study groups, and illustrates how these models foster inclusion by accommodating diverse learning styles and abilities. The integration of digital tools and platforms is also explored, with a focus on recent technological advancements, including AI-powered adaptive learning systems and gamified e-learning platforms, which enhance the accessibility and personalization of education. The paper concludes by emphasizing the potential long-term impact of these strategies on creating more equitable educational environments and offers recommendations for future research and practical implementation to maximize the benefits of gamification and peer-based learning in global education systems.
How to Cite This Article
Ginikachi Prisca Ifenatuora, Olanrewaju Awoyemi, Fadeke Adeola Atobatele (2022). Advances in Gamification and Peer-Based Learning for Promoting Equity in Secondary and Tertiary Education Systems . International Journal of Social Science Exceptional Research (IJSSER), 1(2), 105-111 . DOI: https://doi.org/10.54660/IJSSER.2022.1.2.105-111